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The bold, pro-religious statements of a floating Paladin and his accomplices continually draw attention to the fact that you’re Dracula, and it just feels overplayed and cringeworthy, rather than the least bit antagonising. You’re fighting outside Dracula’s castle against a series of mech-warriors, jumping between sections, avoiding gun-fire, whipping your way through robotic enemies, all set against a black, dark, dreary setting. It just completely derails the story’s momentum from the word go. Unfortunately, LoS 2 is instantly let down by one of the dullest opening sections to a game i’ve seen this generation. The sequel takes the events of Mirror of Fate into consideration – where Dracula went head-to-head with his blood relative, Trevor Belmont – and now situates players in the modern day, this time casting them as the Prince of Darkness himself. Lords of Shadow 2 follows on many years after LoS 1. There have been so many complaints about the over-inclusion of the button-mashing phenomena in the modern day interactive adventure and this should be more of a standard fare. One of the first things to strike me is an option in the menus to turn off Quick Time Events. Back to the wafer-thin relics of old, I guess. Fortunately, a new PS3 update allows me to do that, but unfortunately, the Dualshock 4 didn’t work properly with Castlevania during my time with the game as the analog sticks were completely unusable. Picking up the PS3 pad again, I instantly wanted my Dualshock 4 back. It’s just a shame that now it’s here, we can’t give it back. Needless to say, Lords of Shadow 2 has been a long-time coming. The game also features one of the best endings this generation. An action-packed, third person adventure with a gripping narrative, tight mechanics, beautiful graphics, elegant soundtrack and an all-star voice acting cast, featuring Jason Isaacs, Robert Carlylse and Patrick Stewart.
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If a game is even moderately successful and does more than just break-even, it’s a pretty safe bet you’ll see a product to succeed it.Ĭastlevania: Lords of Shadow was the reboot we all hoped it would be. Most major releases are designed to make things open for a follow-up or even a trilogy.
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Getting one great game out for release may seem like an incredible accomplishment, but in today’s market it’s not enough. This offers unique content for the reader so they can come to understand the conflicting feelings of the reviewer as they’re playing a game for the very first time. As we play offers the thought strands of the reviewer as they’re going through the game.
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